Rabu, 03 Juni 2020

Tugas Pemrograman Linux


1. Contoh skrip Bash di linux menggunakan perintah {if.. else..} untuk membuat pilihan menu daftar sembako dengan harga, terdapat 2 input, input pertama: nomor sembako, input kedua: jumlah item, hasl output: harga yang harus dibayar.

 #!/bin/bash

 clear
 echo"Daftar Belanja ";
 echo "-------------- ";
 echo "1. Gulaku 1kg@20.000 ";
 echo "2. Garam 150g@2.000  ";
 echo "3. Ladaku 10g@1.000 ";
 echo "4. Minyak 1liter@80.000 ";
 echo "5. Sambel Terasi 200g@4.000 ";
 echo "read -p "Pilihan anda [1-6] :" pil;

if [ $pil -eq 1 ];
then
     echo "Banyak kilo gram =";
     read jum
     let bayar=jum*20.000
elif [ $angka -eq 2 ];
then
     echo "Banyak gram =";
     read jum
     let bayar=jum*2000
 elif [ $angka -eq 3 ];
then
      echo "Banyak gram =";
       read jum
       let bayar=jum*1.500
elif [ $angka -eq 4 ];
then
        echo "Banyak liter =";
        read jum
        let bayar=jum*80.000
 elif [ $angka -eq 5 ];
 then
   
elif [ $angma -eq 6 ];
then
      esit 0
else
       echo "Sorry, tidak tersedia"
       exit 1
 fi
echo "Harga bayar = Rp. $bayar"
echo "Terimakasih"

[Sulfiani@linux$]./belanja.sk

Daftar Belanja
------------------
1. Gulaku 1kg@20.000
 2. Garam 150g@2.000
3. Ladaku 10g@1.500
4. Minyak 1liter@80.000
5. Sambel Terasi 200g@4.000
6. Exit
input    >    Pilihan anda :2
input    >   Banyak barang =3
outpu   >   Harga bayar = Rp. 6.000
Terimakasih

2. Contoh pembuatan skrip membuat Jendela/Windows.

Contoh :
Window Border example

#include <ncurses.h>

WINDOW *create_newwin(int height, int width, int starty, int startx); void destroy_win(WINDOW *local_win);

int main(int argc, char *argv[])
{            WINDOW *my_win;
               int startx, starty, width, height;
               int ch;


               initscr();                                 /* Start curses mode                   */
               cbreak();                                /* Line buffering disabled, Pass on
                                                              * everty thing to me                   */
               keypad(stdscr, TRUE);         /* I need that nifty F1                  */

height = 3;
width = 10;
starty = (LINES − height) / 2;             /* Calculating for a center placement */
startx = (COLS − width) / 2;               /* of the window                           */
printw("Press F1 to exit");
refresh();
my_win = create_newwin(height, width, starty, startx);

Penjelasan


Datatypes

       The ncurses library permits manipulation  of  data  structures,  called
       windows,  which  can be thought of as two-dimensional arrays of charac-
       ters representing all or part of a CRT screen.  A default window called
       stdscr,  which is the size of the terminal screen, is supplied.  Others
       may be created with newwin.

       Note that curses does not handle overlapping windows,  that's  done  by
       the  panel(3x)  library.   This means that you can either use stdscr or
       divide the screen into tiled windows and not using stdscr at all.  Mix-
       ing the two will result in unpredictable, and undesired, effects.

       Windows  are referred to by variables declared as WINDOW *.  These data
       structures are manipulated with routines described here  and  elsewhere
       in  the ncurses manual pages.  Among those, the most basic routines are
       move and addch.  More general versions of these routines  are  included
       with  names  beginning  with  w, allowing the user to specify a window.
       The routines not beginning with w affect stdscr.

       After using routines to manipulate a  window,  refresh(3x)  is  called,
       telling  curses  to  make  the user's CRT screen look like stdscr.  The
       characters in a window are actually  of  type  chtype,  (character  and
       attribute  data) so that other information about the character may also
       be stored with each character.

       Special windows called pads may also be manipulated.  These are windows
       which  are not constrained to the size of the screen and whose contents
       need not be completely displayed.  See curs_pad(3x) for  more  informa-
       tion.

       In  addition  to drawing characters on the screen, video attributes and
       colors may be supported, causing the characters  to  show  up  in  such
       modes  as  underlined,  in reverse video, or in color on terminals that
       support such display enhancements.   Line  drawing  characters  may  be
       specified  to  be  output.   On input, curses is also able to translate
       arrow and function keys that transmit escape sequences into single val-
       ues.   The  video attributes, line drawing characters, and input values
       use names, defined in <curses.h>, such  as  A_REVERSE,  ACS_HLINE,  and
       KEY_LEFT.


Environment variables

       If  the environment variables LINES and COLUMNS are set, or if the pro-
       gram is executing in a window environment, line and column  information
       in  the  environment  will override information read by terminfo.  This
       would affect a program running in an AT&T 630 layer, for example, where
       the size of a screen is changeable (see ENVIRONMENT).

       If  the  environment  variable  TERMINFO  is defined, any program using
       curses checks for a local terminal definition before  checking  in  the
       standard  place.  For example, if TERM is set to att4424, then the com-
       piled terminal definition is found in

           /usr/share/terminfo/a/att4424.

       (The a is copied from the first letter of att4424 to avoid creation  of
       huge  directories.)   However,  if  TERMINFO  is  set to $HOME/myterms,
       curses first checks

           $HOME/myterms/a/att4424,

       and if that fails, it then checks

           /usr/share/terminfo/a/att4424.

       This is useful for developing experimental definitions  or  when  write
       permission in /usr/share/terminfo is not available.

       The integer variables LINES and COLS are defined in <curses.h> and will
       be filled in by initscr with the size of  the  screen.   The  constants
       TRUE and FALSE have the values 1 and 0, respectively.

       The  curses  routines also define the WINDOW * variable curscr which is
       used for certain low-level operations like  clearing  and  redrawing  a
       screen  containing  garbage.  The curscr can be used in only a few rou-
       tines.

Routine and Argument Names

       Many curses routines have two or more versions.  The routines  prefixed
       with w require a window argument.  The routines prefixed with p require
       a pad argument.  Those without a prefix generally use stdscr.

       The routines prefixed with mv require a y and x coordinate to  move  to
       before performing the appropriate action.  The mv routines imply a call
       to move before the call to the other routine.  The coordinate y  always
       refers  to  the row (of the window), and x always refers to the column.
       The upper left-hand corner is always (0,0), not (1,1).

       The routines prefixed with mvw take both a window argument and x and  y
       coordinates.   The window argument is always specified before the coor-
       dinates.

       In each case, win is the window affected, and pad is the pad  affected;
       win and pad are always pointers to type WINDOW.

       Option  setting  routines require a Boolean flag bf with the value TRUE
       or FALSE; bf is always of type bool.  Most of the data  types  used  in
       the  library  routines,  such  as  WINDOW, SCREEN, bool, and chtype are
       defined in <curses.h>.  Types used for the terminfo  routines  such  as
       TERMINAL are defined in <term.h>.

       This manual page describes functions which may appear in any configura-
       tion of the library.   There  are  two  common  configurations  of  the
       library:

          ncurses
               the "normal" library, which handles 8-bit characters.  The nor-
               mal (8-bit) library stores characters combined with  attributes
               in chtype data.

               Attributes  alone (no corresponding character) may be stored in
               chtype or the equivalent attr_t data.  In either case, the data
               is stored in something like an integer.

               Each cell (row and column) in a WINDOW is stored as a chtype.

          ncursesw
               the  so-called  "wide" library, which handles multibyte charac-
               ters (see the section on ALTERNATE CONFIGURATIONS).  The "wide"
               library  includes  all  of the calls from the "normal" library.
               It adds about one third more calls using data types which store
               multibyte characters:

               cchar_t
                    corresponds to chtype.  However it is a structure, because
                    more data is stored than can fit  into  an  integer.   The
                    characters  are  large  enough  to  require a full integer
                    value - and there may be more than one character per cell.
                    The  video  attributes  and  color  are stored in separate
                    fields of the structure.

                    Each cell (row and column) in a  WINDOW  is  stored  as  a
                    cchar_t.

                    The  setcchar(3x)  and  getcchar(3x)  functions  store and
                    retrieve the data from a cchar_t structure.

               wchar_t
                    stores a "wide" character.  Like chtype, this  may  be  an
                    integer.

               wint_t
                    stores  a  wchar_t or WEOF - not the same, though both may
                    have the same size.

               The "wide" library provides new functions which  are  analogous
               to  functions  in the "normal" library.  There is a naming con-
               vention which relates many of the normal/wide variants: a  "_w"
               is  inserted  into  the  name.   For  example,  waddch  becomes
               wadd_wch.


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